What began as a small project to put together a few Fimir models for Age of Sigmar has quickly exploded into a whole host of Albion bogeymen. Knowing how rare (read: expensive) the classic metal Fimir models are, I didn't invest any hope in getting them. Instead I converted some plastic Heroquest models I have lying around in my various spare Heroquest boxes. I'd also managed to trade for a limited Jes Goodwin sculpt, which is of the same scale. In the long term, I planned to slowly gather a few Forgeworld models to convert as leaders and then perhaps sculpt or convert others as the warband developed.
Now that Age of Sigmar has been in our hands for a few weeks and the apocalyptic dust-storm is settling, I've realised it's grabbed me, and in a good way.
Its been a while since I blogged rather than just posted some pics so hello again MyWargame, here's some hobby Neil of Orange style.
Looking over (and painting!) the new Khorne Blood Warriors, it occurred to me that their helmets have gone beyond barmy. Yes, it's pretty clear they worship Khorne, do they really need a huge Khorne-icon built into their helmets? For method killers, surely this is impractical for cumbersome. Khorne wants blood, not your head getting stuck to something.
Where did it all start, I wondered. Well, I decided to look back. I like looking back, the models are beautiful.
The Age of Sigmar rules have spread across the Internet today. Many people became happy. Many people became confused, even angry, because it is new. New is not always good. I like new.
The rules of Age of Sigmar are just 4 pages. This sounds short. It is short, but it is a core set of rules that is quick to pick up and play. The complexity and strategy comes with the unis. Every single model in Warhammer (apparently) gets a Warscroll to show its abilities and statistics. These abilities expand upon the rules by providing extra interaction, bonuses and variation between games and armies.
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